Audience engagement workshops at the Painted Hall, testing interpretive proposals and the activity plan. Oversized playing cards were produced to introduce characters from the painted ceiling. The idea was to test which characters visitors found most compelling, and that could be used to tell the site’s stories. Whilst visitors interacted well, the main finding was that visitors wanted to know what the building is, who it was built for and when it was built. The outcomes from this simple consultation have shaped the interpretive proposals, both in terms of content and architectural integration.